godot templates
Теги: gamedev
godot_skeleton
- Main Menu, Settings, Gameplay, and Pause scenes
- Mouse, keyboard, and controller support by default
- Sensible defaults
- Convention over configuration
- Easy to change
- Uses the Compatibility renderer by default for maximum compatibility; change the renderer as needed!
- Ship quickly, ship often
- Developed with all platforms in mind
- Minimal yet stylish
- Each scene has its own folder
- Preconfigured exports for Web, Linux, macOS, and Windows
- OS-aware menu options & settings
- Build script for exports (requires Ruby and untested on Windows)
- Automatically upload to itch.io if butler is installed
- Web builds load slowly in Chrome and Firefox on macOS and don’t work in Safari at all; this is an issue with Godot 4.0
godot-template
- Clean separation of assets, resources, scenes, scripts and shaders code
- Continuous integration via [github-action]
- Code formatting enforced by gdformat for gdscript code, and clang-format for shaders, via [pre-commit]
- Keep track of licenses and attribution by following the reuse specification
- Addons management with gd-plug
- Automatic dependencies bumping with renovate for Godot and addons
- Command runner with just, with a provided Justfile that handle tools installation, exporting, publishing
godot-template
- cicd
- publish github, itch, steam
godot-project-template
- GitHub pages auto-deploy
- itch.io auto-delivery
- best practices dir stucture
- git-LFS
- GUT (Godot Unit Testing)
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