Springs Engine

Теги: gamedev 

Опенсорсный фреймворк для разработки RTS. Вики проекта.

Реализован на Lua

System requirements

Minimum:

  • 1.6 GHz single core CPU with SSE
  • 1 GB of RAM
  • 128 MB graphics card (As of 104.0 OpenGL 3.0 is required meaning older integrated GPUs such as Intel G45 are not supported)
  • Roughly 500 MB of hard drive space, depending on how many maps and games you download.

Recommended:

  • 3 GHz dual core CPU or better
  • 2 GB of RAM or more
  • 512 MB graphics card or better
  • 5 GB of hard drive space to accommodate more maps and games

Features

  • Many different Games, made just for Spring.
  • Play online, on a LAN or offline Single Player.
  • Large battles limited only by the power of your computer; support for up to 5000 units.
  • Large, highly detailed maps in which to wage those battles, fully 3D with deformable terrain, forest fires, dynamic and reflective water, and custom skyboxes.
  • Several camera modes, allowing for anything to be viewed from almost any angle.
  • Fully 3D combat in land, sea, and air, with realistic weapon trajectories (physics engine).
  • Complex 3rd party AIs, some of which are quite good.
  • An extremely powerful UI, designed to minimize unnecessary micromanagement.
  • Utf8 font rendering
  • Frequent additions and bugfixes.
  • Open source (GPLv2).
  • Multi-plattform (Windows & Linux, MacOSX in progress).
  • Written in C++, using OpenGL, [lua], Assimp, streflop, OpenAL, FreeType2, DevIL, SDL2, GLEW, boost, 7zip, zlib, libVorbis, libOgg, LuaSocket, squish, rgEtc1.
  • AI:Development

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